

The hall before the church is so random that I rarely have the same fight. It remains powerful for the entire game and has an alternate fire which is a timed mine that is very powerful and will kill most enemies in one shot. This also causes the game to not load the other train car textures.Ĭhapter 3- This where I use the store since the elevator ride doesn't end until Stross stops talking. Letting a Slasher open that door and killing him in it will keep the door from locking so I get to the other train car faster. One of my favorite glitches that I found while running this game is for the train section. There's an invisble wall to prevent you from running past for a few seconds when that Slasher pops out of the door and knocks you down. Getting Isacc's suit restores all of his health.Ĭhapter 2- I use a power node to open a room that has ammo and health but most immportant a super conductor that sells for alot of money. The debuff will go away if you take damage, use a health pack, or after a certain amount of time. If they spit on you, you get a movement debuff that makes Isacc look like he's walking underwater while wearing weights. Pukers are introduced and are a constant concern. Time starts when I control Isacc to the last input possible, ending my run with a time of 2:25:15.Ĭhapter 1- This chapter is fairly standard with only small mistakes. This is a single segment, new game, casual difficulty run. I'd also like to thank those who cheered me on during recording attemtps. First off thanks Lividlooneybin for some great ideas and tricks I otherwise would have never guessed would work.
